Designing the Post-Pandemic: Material Creation on The Last of Us Part I - by Jonathan BENAINOUS

I recently had the pleasure of being interviewed by the Substance team, where I shared some insights behind my pipeline for creating materials on Naughty Dog’s latest release, The Last of Us Part I.
You can find the full interview at the following link: https://substance3d.adobe.com/magazine/designing-the-post-pandemic-material-creation-on-the-last-of-us-part-i/.

In the article, I provide an overview of the eight galleries I've released lately, which are solely focused on material creation. These galleries are dedicated to breaking down my process and showcasing how I was able to author a vast number of materials on this project alone.

Thanks again to the Substance Team for the great opportunity and I hope you guys find the article helpful!